What is the most important element of Coia?

What is the most important element of Coia?

VIGO

The most important elements of Coia

PROTAGONIST PARTICIPATION

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, so that they are participants and executors of the changes in their surroundings.

For that role to exist, CHILDHOOD and ADOLESCENCE must reflect on their surroundings (the space in which they unfold their lives), their context and propose solutions for change, that is to say, become aware of what it means to be a subject of law and the importance that their participation can have as an engine of change in the rest of society.

The new generations, the inhabitants of tomorrow, do not know their town or city in its entirety, they live in a “small box”, they move to another smaller “box” and arrive at a bigger “box” (it’s called a school, shopping centre, sports centre, .. or playground). This is your relationship with your environment.

Sandra González Álvarez

Colour your city

The town or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Protagonist participation with the cultural heritage

Protagonist participation with the cultural heritage

ARZÚA

 

Changing the village through protagonist participation

Cultural heritage

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, so that they are participants and executors of the changes in their surroundings.

For this role to exist, CHILDHOOD and ADOLESCENCE must reflect on their surroundings (the space in which they unfold their lives), their context and propose solutions for change, that is to say, become aware of what it means to be a subject of law and the importance that it can have its participation as an engine of change for the rest of society.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Working with THREE-DIMENSIONAL ELEMENTS

Working with THREE-DIMENSIONAL ELEMENTS

ARZÚA

changing the village through protagonist participation

Working with three-dimensional elements

“The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
Aldo van Eyck

‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

experiencing the SPACE

experiencing the SPACE

ARZÚA

 

Changing the village through protagonist participation

working with the necessary tools

The aim of ‘A Vila da Maña’ is to change the model of town or city, we believe that another may be possible. This is achieved through the leading participation of local girls, boys and teenagers who, working with the fundamental concepts through tactical urbanism actions, become active citizens capable of transforming their spaces.

In this case, you work with the space, being the body that travels and plays in the spaces with all the senses deployed, through the experimentation of light, texture, color, sound… transforming public spaces into common ones.

Color your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Protagonist participation

Protagonist participation

Arzúa

 

Changing the village through protagonist participation

protagonist participation

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, so that they are participants and executors of the changes in their surroundings.

For this role to exist, CHILDHOOD and ADOLESCENCE must reflect on their surroundings (the space in which they unfold their lives), their context and propose solutions for change, that is to say, become aware of what it means to be a subject of law and the importance that it can have its participation as an engine of change for the rest of society.

ts.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Working with THREE-DIMENSIONAL ELEMENTS

Working with THREE-DIMENSIONAL ELEMENTS

ARZÚA

changing the village through protagonist participation 

Working with three-dimensional elements

“The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
Aldo van Eyck

‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where chhildren and teenagers can act from a new point of view.

Working with the PLANE, exploring textures

Working with the PLANE, exploring textures

Arzúa

 

Working with the plane

experimenting with textures

The aim of ‘A Vila da Maña’ is to change the model of town or city, we believe that another may be possible. This is achieved through the leading participation of local girls, boys and teenagers who, working with the fundamental concepts through tactical urbanism actions, become active citizens capable of transforming their spaces.

In this case, you work with the space, being the body that travels and plays in the spaces with all the senses deployed, through the experimentation of light, texture, color, sound… transforming public spaces into common ones.

“But the line hides among its other properties, and ultimately, the deeply hidden desire to procreate a plane, thus becoming a denser entity, more closed in itself. […] When the line dies, at what point does the plane emerge? […] By basic plan is understood the material surface called to receive the content of the work. […] The schematic basic plane is limited by 2 horizontal and 2 vertical lines, and thus acquires, in relation to the environment that surrounds it, an independent entity.”

Kandinsky

Colour your city

The city/village in which we are working has been turned into a playground, a laboratory of experimentation where children and teenagers can act from a new point of view.

Changing the spaces working with the POINT

Changing the spaces working with the POINT

Vimianzo

 

 

Changing the village through protagonist participation

WORKING WITH THE POINT

The aim of ‘A Vila da Maña’ is to change the model of town or city, we believe that another may be possible. This is achieved through the leading participation of local girls, boys and teenagers who, working with the fundamental concepts through tactical urbanism actions, become active citizens capable of transforming their spaces.

In this case, the village is worked on, like its habitat, its game board to be discovered. Understanding its structure, conformation, morphology, its voids and its fillings, its history, its traditions and its symbolic and immaterial issues is essential to be able to reflect on how they move from one site to another, the routes, the points important where the lives of the girls, boys and teenagers of the community develop.

“In our perception, the point is the essential, unique bridge between words and silence. […] The point is also, on the outside, simply the practical, utilitarian element that we have known since childhood. The outer sign becomes habitual and obscures the inner sound of the symbol. […] The sound of everyday silence is, to the point, so strident, that it imposes itself on all its other properties.”

Kandinsky

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Working with the LINE

Working with the LINE

VIMIANZO

changing the village through protagonist participation

WORKING WITH THE LINE

“To inhabit, for the individual or for the group, is to appropriate something. To appropriate is not to own, but to make it one’s own work, to mould it, to shape it, to put one’s own stamp on it. To inhabit is to appropriate a space […] By this term [appropriation] we do not mean ownership; instead, it is something entirely different; it is the process by which an individual or group appropriates, transforms into their property, something external.”
Henri Lefebvre

‘A Vila do Mañá’ emerges from the right to the city, as defended by Henri Lefebvre, so that the people who live in it have the right to enjoy it, to transform it and to reflect their way of understanding life in the community. From this point of view, how can we not include the right of children and adolescents to their city? For this reason, public space is considered a common space for learning and collective construction in which children and adolescents must also have a place.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Tactical urbanism for traffic calming

Tactical urbanism for traffic calming

Vimianzo

Transforming the Village Through Protagonist Participation

Tactical Urbanism for Traffic Calming

 

“streets   /   Girls and boys, in their mute solitudes   /   they cross the streets of bitter cities   /   Vertiginous rhythms modulate his walk   /   There are no rest stops, there is no time   /   There is no time to recover, and look and feel   /   to observe, to learn   /   to want Inhospitable urban spaces, of senseless wars   /   forgotten values and excessive ambitions   /   they mislead their people   /   And between broken memories, foul-smelling containers   /   traffic lights, cars, vomit and urine   /   children’s tears also wet the streets”

Adriana Bisquert

 

It is a simple and powerful formula of URBAN TRANSFORMATION, which is followed by TOWNS and CITIES worldwide and which allows spaces to be changed through actions with ephemeral and economic elements.

In this way, it is possible to TRANSFORM mere transit or parking SPACES into ZONES OF LIFE and social interaction, creating meeting places for the community and above all designed by and for girls, boys and teenagers, where they are the protagonists.

Colour your village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

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