Protagonist participation

Protagonist participation

Arzúa

 

Changing the village through protagonist participation

protagonist participation

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, so that they are participants and executors of the changes in their surroundings.

For this role to exist, CHILDHOOD and ADOLESCENCE must reflect on their surroundings (the space in which they unfold their lives), their context and propose solutions for change, that is to say, become aware of what it means to be a subject of law and the importance that it can have its participation as an engine of change for the rest of society.

ts.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Working with THREE-DIMENSIONAL ELEMENTS

Working with THREE-DIMENSIONAL ELEMENTS

ARZÚA

changing the village through protagonist participation 

Working with three-dimensional elements

“The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
Aldo van Eyck

‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where chhildren and teenagers can act from a new point of view.

Working with the PLANE, exploring textures

Working with the PLANE, exploring textures

Arzúa

 

Working with the plane

experimenting with textures

The aim of ‘A Vila da Maña’ is to change the model of town or city, we believe that another may be possible. This is achieved through the leading participation of local girls, boys and teenagers who, working with the fundamental concepts through tactical urbanism actions, become active citizens capable of transforming their spaces.

In this case, you work with the space, being the body that travels and plays in the spaces with all the senses deployed, through the experimentation of light, texture, color, sound… transforming public spaces into common ones.

“But the line hides among its other properties, and ultimately, the deeply hidden desire to procreate a plane, thus becoming a denser entity, more closed in itself. […] When the line dies, at what point does the plane emerge? […] By basic plan is understood the material surface called to receive the content of the work. […] The schematic basic plane is limited by 2 horizontal and 2 vertical lines, and thus acquires, in relation to the environment that surrounds it, an independent entity.”

Kandinsky

Colour your city

The city/village in which we are working has been turned into a playground, a laboratory of experimentation where children and teenagers can act from a new point of view.

Tactical urbanism for traffic calming

Tactical urbanism for traffic calming

Vimianzo

Transforming the Village Through Protagonist Participation

Tactical Urbanism for Traffic Calming

 

“streets   /   Girls and boys, in their mute solitudes   /   they cross the streets of bitter cities   /   Vertiginous rhythms modulate his walk   /   There are no rest stops, there is no time   /   There is no time to recover, and look and feel   /   to observe, to learn   /   to want Inhospitable urban spaces, of senseless wars   /   forgotten values and excessive ambitions   /   they mislead their people   /   And between broken memories, foul-smelling containers   /   traffic lights, cars, vomit and urine   /   children’s tears also wet the streets”

Adriana Bisquert

 

It is a simple and powerful formula of URBAN TRANSFORMATION, which is followed by TOWNS and CITIES worldwide and which allows spaces to be changed through actions with ephemeral and economic elements.

In this way, it is possible to TRANSFORM mere transit or parking SPACES into ZONES OF LIFE and social interaction, creating meeting places for the community and above all designed by and for girls, boys and teenagers, where they are the protagonists.

Colour your village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Transforming the village by working with the NATURAL ELEMENTS

Transforming the village by working with the NATURAL ELEMENTS

barbadás

 

Changing the village through protagonist participation

working with natural elements

The objective of ‘A Vila da Mañá’ is to change the model of the vila or city, we believe that another may be possible. This is achieved through the leading participation of girls, boys and adolescents of the place that, working with fundamental concepts through tactical urbanism actions, become active citizens capable of transforming their spaces.

In this case we work with sustainability, reflecting on the way in which we relate to the planet and making girls, boys and teenagers aware that what is sustainable consists of a balance between what allows us to develop our lives and what does not compromise the survival of future generations . And so, realizing that we only have one planet with limited resources that must be taken care of.

To raise awareness about the inclusion of green in the city, girls, boys and teenagers are proposed to create these bombs, which are made up of a part of clay, natural fertilizer, and a mixture of complementary seeds, in this case the so-called Aztec or pre-Columbian mixture was used (beans, corn, pumpkin…), developed by the Japanese Masanobu Fukuoka.

With all this, a colorful space is created given by the colored sticks, in which soil, water and the pumps are introduced and which will gradually be complemented by the green of the plants born, prepared by themselves.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Tactical urbanism for traffic calming

Tactical urbanism for traffic calming

BARBADÁS 

Transforming the Village Through Protagonist Participation

Tactical Urbanism for Traffic Calming

 

“streets   /   Girls and boys, in their mute solitudes   /   they cross the streets of bitter cities   /   Vertiginous rhythms modulate his walk   /   There are no rest stops, there is no time   /   There is no time to recover, and look and feel   /   to observe, to learn   /   to want Inhospitable urban spaces, of senseless wars   /   forgotten values and excessive ambitions   /   they mislead their people   /   And between broken memories, foul-smelling containers   /   traffic lights, cars, vomit and urine   /   children’s tears also wet the streets”

Adriana Bisquert

It is a simple and powerful formula of URBAN TRANSFORMATION, which is followed by TOWNS and CITIES worldwide and which allows spaces to be changed through actions with ephemeral and economic elements.

In this way, it is possible to TRANSFORM mere transit or parking SPACES into ZONES OF LIFE and social interaction, creating meeting places for the community and above all designed by and for girls, boys and teenagers, where they are the protagonists.

 

Colour your Village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Protagonist participation and tactical urbanism

Protagonist participation and tactical urbanism

Curtis

 

Changing the village through protagonist participation

protagonist participation and tactical urbanism

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their TOWN or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they are participants and executors of the changes in their surroundings.

For this protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they develop their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

Color YOUR village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Protagonist participation and tactical urbanism

Protagonist participation and tactical urbanism

teixeiro

 

Changing the village through protagonist participation

protagonist participation and tactical urbanism

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their TOWN or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they are participants and executors of the changes in their surroundings.

For this protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they develop their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

Color YOUR village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Protagonist participation in Galician literature

Protagonist participation in Galician literature

teixeiro

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

Protagonist participation with the work of Ánxeles Penas

The figures of children and teenagers themselves (their silhouettes, bodies, and gestures) become the visual protagonists of the urban space. The aim is not to represent them, but to allow them to inscribe themselves into the landscape with their scale, their language, and their living presence. Their image occupies façades, walls, and partitions, intervening in the urban environment with their collective identity and symbolic power

And I tell you:

If I had the path to reach Prometeo

the shadow that gives nightmares to you little girls would basoiraria,

the night woven with the threads of fear

that at some time you have been argalas

-I don’t know when-,

gods of darkness,

shadow of the astonished mothers who stop if they know

 

Well, it’s time to take out the reapers of life

so that golden wheat is born,

corn that sparkles in the sun, burning vintage

 

Well, it’s time to empty the Moorish well,

to remove the mourning from the waters

It’s already time for the fight with the langran Leviathan

that fills the earth making it an anthill of terrors

 

It’s about time

 

And I ask poetry for meaning,

but poetry is like the beggar lying on the sidewalk:

a demand in desolation,

a hand reaching out into the cold afternoon

and that it remains, full of space, in the gray sunset

 

She is this white silence of the paper

with all the questions,

this clarity waiting,

this snowfall rests

that one wanted to sow creative words, verses lit like suns in season

 

to give birth, you don’t know which fields of meaning,

what rows of thoughts that sing of innocence

 

Thus, I thresh the letters like corn

in the joy of the riddles I found when I was born

And I shuffle the alphabets as one does with luck,

because the meaning is beyond the words

and the tired gesture of the scribes,

apart from my trade of rummaging

 

Ánxeles Penas

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Tactical urbanism for traffic calming

Tactical urbanism for traffic calming

CURTIS

Transforming the Village Through Protagonist Participation

Tactical Urbanism for Traffic Calming

 

“streets   /   Girls and boys, in their mute solitudes   /   they cross the streets of bitter cities   /   Vertiginous rhythms modulate his walk   /   There are no rest stops, there is no time   /   There is no time to recover, and look and feel   /   to observe, to learn   /   to want Inhospitable urban spaces, of senseless wars   /   forgotten values and excessive ambitions   /   they mislead their people   /   And between broken memories, foul-smelling containers   /   traffic lights, cars, vomit and urine   /   children’s tears also wet the streets”

Adriana Bisquert

It is a simple and powerful formula of URBAN TRANSFORMATION, which is followed by TOWNS and CITIES worldwide and which allows spaces to be changed through actions with ephemeral and economic elements.

In this way, it is possible to TRANSFORM mere transit or parking SPACES into ZONES OF LIFE and social interaction, creating meeting places for the community and above all designed by and for girls, boys and teenagers, where they are the protagonists.

“Those who have designed, administered and governed them have done so without completing those other dimensions (making one-dimensional cities based on production) and that the definitions of the RAE ignore, and the principle of action has prevailed over their understanding of reality. These cities conceive public space as the space that allows us to get to work from home, without asking if for some the street is synonymous with relationship and encounter and for others it entails exposure and risk”

Izaskun Chinchilla

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Tags

Accessible Cities (69) Acoruñanarede (1) Ames (5) Anxel Casal (3) A Pobra do Caramiñal (2) ArchDaily (1) Architecture (159) Arquitectura (40) Arteixo (2) Art magazine - Logopress (2) Arzúa (34) As Pontes (2) Atlántico (1) A Vila do Mañá (256) barbadas.es (1) Barbadás (15) Barbanza Channel (3) Bergantiños Diary (1) Book (8) boys and adolescents (24) Brasil (11) Brazil (5) Bueu (16) Cambados (15) Carballo (40) Childhood (198) City (76) codesign (16) Coia (19) Compostela24horas.com (1) Conference (5) Coronavirus (68) Council of Carballo (1) Covid (69) crtvg (1) Cultural heritage (7) Culture city (1) Curtis (7) derecho a la ciudad (1) Diario de Arousa (4) Diario de Pontevedra (1) Diary of Arousa (29) Ecos da comarca (4) El Comarcal (1) El Correo Gallego (43) ElDiario.es (1) el ideal gallego (1) El progreso (1) enfoques (2) Environment (3) Faro de Vigo (43) Ferrol (19) Ferrol360.es (1) Ferrol Diary (5) Floats (8) Galicia (232) Galicia@PRESS (2) Galician literature (1) Game board (5) Game of goose (5) GDiario (1) Girls (18) Girls, boys and adolescents (133) Green flag (4) Hai Mulleres (2) Heritage (142) High School Alexandre Bóveda (5) Historic city (9) History of Galicia (1) Hoyesarte.com (1) Iberoamerican Biennial (4) Independence square (1) Infancia (14) Inmodiario (1) inquEDU (2) Instituto Alexandre Bóveda (1) International (3) Interview (2) Landscape (131) La Opinión (16) La Región (22) La Voz de Galicia (100) library (1) Lina Bo Bardi (6) Lindeiros (1) Lo Que Yo Te Digo (2) Ludantia (4) Madrid (2) Malpica (5) Master Houses (1) Mobility (2) Mobility Week (2) Mondoñedo (6) Nenas nenos e adolescentes (13) Nets (1) News (185) NH Diary (8) Nius Diary (1) Noticia (14) O Barbanza (2) Observador (1) O Correo de Bergantiños (2) O Porriño (4) Padrón (3) Pandemic (47) Park (2) Participación protagónica (41) Patrimonio cultural (1) Pazo do Martelo (1) PonteAreas (4) Pontevedra (4) PontevedraViva!com (2) Portugal (1) Protagonist participation (85) Protegim-nos (1) Que pasa na Costa (3) RadioValladares (1) Regiao news (1) Region (3) Revista AMSGO! (1) Rianxo (20) Ribadeo (2) Ribeira (8) Right to the city (88) Rías Baixas Channel (3) Rúa (14) Sandra Gonzalez Alvarez (19) Sandra González (131) San Francisco Vilagarcía de Arousa School (3) Santiago's road (46) Santiago de Compostela (12) Sesc Santo Amaro (1) Silleda (30) Social distance (68) Street (96) São Paulo (14) Tactical urbanism (88) Talleres (22) Teixeiro (2) Telecinco (1) Terrachá xá (1) Touro (8) treintayseis (1) TV (3) TV of Galicia (2) Urban garden (7) Urbanism (145) Urbanismo (40) Urbanismo de Guerrilla (142) Urbanismo táctico (42) Venice Biennale (2) Verín (5) Viena (2) Vila (23) Vilagarcía (24) Village (101) Vimianzo (7) Virtual (40) Vía Láctea Communication (1) Workshops (139) XUNTA DE GALICIA (3) zero code (1)

Logo A Vila do Mañá

Proxecto financiado por:

Proxecto financiado pola Deputación da Coruña

Grazas polo teu aporte