Protagonist participation with the cultural heritage

Protagonist participation with the cultural heritage

ARZÚA

 

Changing the village through protagonist participation

Cultural heritage

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, so that they are participants and executors of the changes in their surroundings.

For this role to exist, CHILDHOOD and ADOLESCENCE must reflect on their surroundings (the space in which they unfold their lives), their context and propose solutions for change, that is to say, become aware of what it means to be a subject of law and the importance that it can have its participation as an engine of change for the rest of society.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Working with THREE-DIMENSIONAL ELEMENTS

Working with THREE-DIMENSIONAL ELEMENTS

ARZÚA

changing the village through protagonist participation

Working with three-dimensional elements

“The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
Aldo van Eyck

‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

experiencing the SPACE

experiencing the SPACE

ARZÚA

 

Changing the village through protagonist participation

working with the necessary tools

The aim of ‘A Vila da Maña’ is to change the model of town or city, we believe that another may be possible. This is achieved through the leading participation of local girls, boys and teenagers who, working with the fundamental concepts through tactical urbanism actions, become active citizens capable of transforming their spaces.

In this case, you work with the space, being the body that travels and plays in the spaces with all the senses deployed, through the experimentation of light, texture, color, sound… transforming public spaces into common ones.

Color your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Protagonist participation

Protagonist participation

Arzúa

 

Changing the village through protagonist participation

protagonist participation

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, so that they are participants and executors of the changes in their surroundings.

For this role to exist, CHILDHOOD and ADOLESCENCE must reflect on their surroundings (the space in which they unfold their lives), their context and propose solutions for change, that is to say, become aware of what it means to be a subject of law and the importance that it can have its participation as an engine of change for the rest of society.

ts.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Changing PERCEPTION working with the PLANE

Changing PERCEPTION working with the PLANE

ARZÚA

 

Changing the village through protagonist participation

WORKING WITH THE PLANE

The aim of ‘A Vila da Mañá’ is to change the model of town or city, we believe that another one can be possible. This is achieved through the protagonist participation of local children and adolescents who, by working with fundamental concepts through tactical urban planning actions, become active citizens capable of transforming their spaces.

Neste caso trabállase coa percepción, ca do propio corpo e da contorna que os rodea. Entendendo como perciben a súa vila, tratamos de provocar nas nenas, nenos e adolescentes unha nova visión dos espazos cotiás, buscando romper co coñecido e que poidan ver os mesmos lugares con outros ollos.

“O propósito da arte é o de impartir a sensación das cousas como son percibidas e non como son sabidas (ou concebidas). A técnica da arte “estrañar” aos obxectos, de facer difíciles as formas, de incrementar a dificultade e magnitude da percepción non é estético como un fin en si mesmo e debe ser prolongado. A arte é unha maneira de experimentar a calidade ou esencia artística dun obxecto; o obxecto non é o importante.”

Viktor Shklovski

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Working with the LINE

Working with the LINE

ARZÚA

 changing the village through protagonist participation

WORKING WITH THE LINE

“To inhabit, for the individual or for the group, is to appropriate something. To appropriate is not to own, but to make it one’s own work, to mould it, to shape it, to put one’s own stamp on it. To inhabit is to appropriate a space […] By this term [appropriation] we do not mean ownership; instead, it is something entirely different; it is the process by which an individual or group appropriates, transforms into their property, something external.”
Henri Lefebvre

‘A Vila do Mañá’ emerges from the right to the city, as defended by Henri Lefebvre, so that the people who live in it have the right to enjoy it, to transform it and to reflect their way of understanding life in the community. From this point of view, how can we not include the right of children and adolescents to their city? For this reason, public space is considered a common space for learning and collective construction in which children and adolescents must also have a place.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Working with THREE-DIMENSIONAL ELEMENTS

Working with THREE-DIMENSIONAL ELEMENTS

ARZÚA

changing the village through protagonist participation 

Working with three-dimensional elements

“The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
Aldo van Eyck

‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Changing the village working with NATURAL ELEMENTS

Changing the village working with NATURAL ELEMENTS

ARZÚA

 

Changing the village through protagonist participation

WORKING WITH NATURAL ELEMENTS

The aim of ‘A Vila da Mañá’ is to change the model of town or city, we believe that another one can be possible. This is achieved through the protagonist participation of local children and adolescents who, by working with fundamental concepts through tactical urban planning actions, become active citizens capable of transforming their spaces.

In this case, the village is worked on, like its habitat, its game board to be discovered. Understanding its structure, conformation, morphology, its voids and its fillings, its history, its traditions, and its symbolic and immaterial issues is essential to be able to reflect on how they move from one site to another, the routes, the points important where the lives of the girls, boys and teenagers of the community develop.

COLOUR YOUR village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Changing the URBAN LANDSCAPE working with the LINE

Changing the URBAN LANDSCAPE working with the LINE

ARZÚA

 

Changing the village through protagonist participation

Working with the line

 

The aim of ‘A Vila da Mañá’ is to change the model of town or city, we believe that another one can be possible. This is achieved through the protagonist participation of local children and adolescents who, by working with fundamental concepts through tactical urban planning actions, become active citizens capable of transforming their spaces.

In this case, the landscape is worked on, looking for the interaction between the built, the more natural and the intermediate territories. Understanding how people build and modify the landscape and how we inhabit it, and it builds us and our identity.

COLOUR YOUR village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

What is your village like? What elements would you highlight?

What is your village like? What elements would you highlight?

ARZÚA

changing the village through protagonist participation

What is your village like? Which elements would you highlight?

“A good urban acupuncture would be one that enables everyone to know their city. How many people, in reality, truly know their own city? It’s hard to respect what you don’t know. But how can you respect your city if you don’t understand it? Draw your city. […] But how can you improve your city if you don’t even know it well? What do you do for it, if you’re not even able to draw it? That’s the crux of the matter.”

Jaime Lerner

Work begins with PERCEPTION. How do the future inhabitants of the place perceive their village or city? To explore this, participants are invited to use simple drawings to show us which elements they consider fundamental or particularly interesting in their village or city. In this way, we can understand their individual views of the place they live in and begin to build a collective vision shared by all participants.

Colour your village

TThe village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Tags

Accessible Cities (69) Acoruñanarede (1) Ames (5) Anxel Casal (3) A Pobra do Caramiñal (2) ArchDaily (1) Architecture (159) Arquitectura (40) Arteixo (2) Art magazine - Logopress (2) Arzúa (34) As Pontes (2) Atlántico (1) A Vila do Mañá (256) barbadas.es (1) Barbadás (15) Barbanza Channel (3) Bergantiños Diary (1) Book (8) boys and adolescents (24) Brasil (11) Brazil (5) Bueu (16) Cambados (15) Carballo (40) Childhood (198) City (76) codesign (16) Coia (19) Compostela24horas.com (1) Conference (5) Coronavirus (68) Council of Carballo (1) Covid (69) crtvg (1) Cultural heritage (7) Culture city (1) Curtis (7) derecho a la ciudad (1) Diario de Arousa (4) Diario de Pontevedra (1) Diary of Arousa (29) Ecos da comarca (4) El Comarcal (1) El Correo Gallego (43) ElDiario.es (1) el ideal gallego (1) El progreso (1) enfoques (2) Environment (3) Faro de Vigo (43) Ferrol (19) Ferrol360.es (1) Ferrol Diary (5) Floats (8) Galicia (232) Galicia@PRESS (2) Galician literature (1) Game board (5) Game of goose (5) GDiario (1) Girls (18) Girls, boys and adolescents (133) Green flag (4) Hai Mulleres (2) Heritage (142) High School Alexandre Bóveda (5) Historic city (9) History of Galicia (1) Hoyesarte.com (1) Iberoamerican Biennial (4) Independence square (1) Infancia (14) Inmodiario (1) inquEDU (2) Instituto Alexandre Bóveda (1) International (3) Interview (2) Landscape (131) La Opinión (16) La Región (22) La Voz de Galicia (100) library (1) Lina Bo Bardi (6) Lindeiros (1) Lo Que Yo Te Digo (2) Ludantia (4) Madrid (2) Malpica (5) Master Houses (1) Mobility (2) Mobility Week (2) Mondoñedo (6) Nenas nenos e adolescentes (13) Nets (1) News (185) NH Diary (8) Nius Diary (1) Noticia (14) O Barbanza (2) Observador (1) O Correo de Bergantiños (2) O Porriño (4) Padrón (3) Pandemic (47) Park (2) Participación protagónica (41) Patrimonio cultural (1) Pazo do Martelo (1) PonteAreas (4) Pontevedra (4) PontevedraViva!com (2) Portugal (1) Protagonist participation (85) Protegim-nos (1) Que pasa na Costa (3) RadioValladares (1) Regiao news (1) Region (3) Revista AMSGO! (1) Rianxo (20) Ribadeo (2) Ribeira (8) Right to the city (88) Rías Baixas Channel (3) Rúa (14) Sandra Gonzalez Alvarez (19) Sandra González (131) San Francisco Vilagarcía de Arousa School (3) Santiago's road (46) Santiago de Compostela (12) Sesc Santo Amaro (1) Silleda (30) Social distance (68) Street (96) São Paulo (14) Tactical urbanism (88) Talleres (22) Teixeiro (2) Telecinco (1) Terrachá xá (1) Touro (8) treintayseis (1) TV (3) TV of Galicia (2) Urban garden (7) Urbanism (145) Urbanismo (40) Urbanismo de Guerrilla (142) Urbanismo táctico (42) Venice Biennale (2) Verín (5) Viena (2) Vila (23) Vilagarcía (24) Village (101) Vimianzo (7) Virtual (40) Vía Láctea Communication (1) Workshops (139) XUNTA DE GALICIA (3) zero code (1)

Logo A Vila do Mañá

Proxecto financiado por:

Proxecto financiado pola Deputación da Coruña

Grazas polo teu aporte