THE VILLAGE AS A GAMEBOARD

THE VILLAGE AS A GAMEBOARD

PONTEVEDRA

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

 

THE VILLAGE AS A GAMEBOARD

 

 

 

 

“Every city has its own history, its own landmarks. I’m not only referring to those buildings officially recognised as important parts of the nation’s historical heritage. I mean, above all, the places that belong to the city’s memory — places that are fundamental to its identity, to the sense of belonging to a city. Whether it’s a factory, an old tram stop, or one of those grocery shops where everything was ingenuously displayed.”

Jaime Lerner

 

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they become both participants in and agents of change in their surroundings.

For this sense of protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they live their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Working with the SCALE

Working with the SCALE

PONTEVEDRA

 

Changing the village through protagonist participation

 

Working with the scale

 

 

 

 

 

A few years ago, in a context where measuring distances between bodies became urgent, in A Vila do Mañá we took the floaters out to the street.
They helped us make visible the invisible space, the one we occupy when we notice, the one that separates or unites us.

Today we recover the floaters, but from a different perspective: not as a defense, but as a tool for perception, not to mark distances, but to measure presence, scale, and the right to public space.

How much space does a body in motion occupy?
How much space does a person need to walk, stop, play, or talk without having to step aside?

In Pontevedra, a city that has been standing by people’s side for years, we went out to check.
We want to make visible what is already working, and also what can still improve.

The floaters, with their playful shape and enveloping volume, help us to feel the space with our bodies, to experience the city from a human scale, and to ask ourselves collectively:

Is my city designed for me?

Color your city

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

reCOGNIZING Pontevedra

reCOGNIZING Pontevedra

PONTEVEDRA

 

changing the village through protagonist participation

 

 

reCOGNIZING Pontevedra

 

 

 

“Cada cidade ten a súa historia, os seus puntos de referencia. Non me refiro só a aquelas construcións que se clasifican como marcas importantes do patrimonio histórico da nación. Refírome, principalmente, aos lugares que pertencen á memoria da cidade e que son puntos fundamentais da súa identidade, do sentimento de pertenza a unha cidade. Xa sexa unha fábrica, unha parada do antigo tranvía ou unha daquelas tendas de comestibles que o tiñan todo inxenuamente exposto.”

Jaime Lerner

 

 

To understand how the inhabitants, both current and future, perceive their village, we will use the following strategy: we set off ‘adrift’ with a large golden frame, so that during our wandering, we frame those urban elements that are important to them (an experience based on the work of O’Grady). Who have been the protagonists of this ‘A Vila do Mañá’ experience? On this occasion, during their wandering, they have reDISCOVERED places in their village, perhaps forgotten ones.
With ‘A Vila do Mañá’, the village in which they live is not an abstract idea, nor a series of small partial images; it begins to be understood as a much more complex and expansive environment, bringing us closer to the notion of habitat: the space that transcends its physical location in a territory where we fulfil our needs, establishing relationships with others and with the environment, both natural and built; involving processes in which it transforms, but in which we are also transformed.

Colour your city

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Tags

Accessible Cities (69) Acoruñanarede (1) Ames (5) Anxel Casal (3) A Pobra do Caramiñal (2) ArchDaily (1) Architecture (159) Arquitectura (40) Arteixo (2) Art magazine - Logopress (2) Arzúa (34) As Pontes (2) Atlántico (1) A Vila do Mañá (256) barbadas.es (1) Barbadás (15) Barbanza Channel (3) Bergantiños Diary (1) Book (8) boys and adolescents (24) Brasil (11) Brazil (5) Bueu (16) Cambados (15) Carballo (40) Childhood (198) City (76) codesign (16) Coia (19) Compostela24horas.com (1) Conference (5) Coronavirus (68) Council of Carballo (1) Covid (69) crtvg (1) Cultural heritage (7) Culture city (1) Curtis (7) derecho a la ciudad (1) Diario de Arousa (4) Diario de Pontevedra (1) Diary of Arousa (29) Ecos da comarca (4) El Comarcal (1) El Correo Gallego (43) ElDiario.es (1) el ideal gallego (1) El progreso (1) enfoques (2) Environment (3) Faro de Vigo (43) Ferrol (19) Ferrol360.es (1) Ferrol Diary (5) Floats (8) Galicia (232) Galicia@PRESS (2) Galician literature (1) Game board (5) Game of goose (5) GDiario (1) Girls (18) Girls, boys and adolescents (133) Green flag (4) Hai Mulleres (2) Heritage (142) High School Alexandre Bóveda (5) Historic city (9) History of Galicia (1) Hoyesarte.com (1) Iberoamerican Biennial (4) Independence square (1) Infancia (14) Inmodiario (1) inquEDU (2) Instituto Alexandre Bóveda (1) International (3) Interview (2) Landscape (131) La Opinión (16) La Región (22) La Voz de Galicia (100) library (1) Lina Bo Bardi (6) Lindeiros (1) Lo Que Yo Te Digo (2) Ludantia (4) Madrid (2) Malpica (5) Master Houses (1) Mobility (2) Mobility Week (2) Mondoñedo (6) Nenas nenos e adolescentes (13) Nets (1) News (185) NH Diary (8) Nius Diary (1) Noticia (14) O Barbanza (2) Observador (1) O Correo de Bergantiños (2) O Porriño (4) Padrón (3) Pandemic (47) Park (2) Participación protagónica (41) Patrimonio cultural (1) Pazo do Martelo (1) PonteAreas (4) Pontevedra (4) PontevedraViva!com (2) Portugal (1) Protagonist participation (85) Protegim-nos (1) Que pasa na Costa (3) RadioValladares (1) Regiao news (1) Region (3) Revista AMSGO! (1) Rianxo (20) Ribadeo (2) Ribeira (8) Right to the city (88) Rías Baixas Channel (3) Rúa (14) Sandra Gonzalez Alvarez (19) Sandra González (131) San Francisco Vilagarcía de Arousa School (3) Santiago's road (46) Santiago de Compostela (12) Sesc Santo Amaro (1) Silleda (30) Social distance (68) Street (96) São Paulo (14) Tactical urbanism (88) Talleres (22) Teixeiro (2) Telecinco (1) Terrachá xá (1) Touro (8) treintayseis (1) TV (3) TV of Galicia (2) Urban garden (7) Urbanism (145) Urbanismo (40) Urbanismo de Guerrilla (142) Urbanismo táctico (42) Venice Biennale (2) Verín (5) Viena (2) Vila (23) Vilagarcía (24) Village (101) Vimianzo (7) Virtual (40) Vía Láctea Communication (1) Workshops (139) XUNTA DE GALICIA (3) zero code (1)

Logo A Vila do Mañá

Proxecto financiado por:

Proxecto financiado pola Deputación da Coruña

Grazas polo teu aporte