THE VILLAGE AS A GAMEBOARD

THE VILLAGE AS A GAMEBOARD

PONTEVEDRA

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

 

THE VILLAGE AS A GAMEBOARD

 

 

 

 

“Every city has its own history, its own landmarks. I’m not only referring to those buildings officially recognised as important parts of the nation’s historical heritage. I mean, above all, the places that belong to the city’s memory — places that are fundamental to its identity, to the sense of belonging to a city. Whether it’s a factory, an old tram stop, or one of those grocery shops where everything was ingenuously displayed.”

Jaime Lerner

 

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they become both participants in and agents of change in their surroundings.

For this sense of protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they live their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

THE VILLAGE AS A GAMEBOARD

THE VILLAGE AS A GAMEBOARD

SADA

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

 

 

THE VILLAGE AS A GAMEBOARD

 

 

 

 

“Every city has its own history, its own landmarks. I’m not only referring to those buildings officially recognised as important parts of the nation’s historical heritage. I mean, above all, the places that belong to the city’s memory — places that are fundamental to its identity, to the sense of belonging to a city. Whether it’s a factory, an old tram stop, or one of those grocery shops where everything was ingenuously displayed.”

Jaime Lerner

 

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they become both participants in and agents of change in their surroundings.

For this sense of protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they live their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

The village as a gameboard

The village as a gameboard

PONTECESURES

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

 

 

THE VILLAGE AS A GAMEBOARD

 

 

 

 

“Every city has its own history, its own landmarks. I’m not only referring to those buildings officially recognised as important parts of the nation’s historical heritage. I mean, above all, the places that belong to the city’s memory — places that are fundamental to its identity, to the sense of belonging to a city. Whether it’s a factory, an old tram stop, or one of those grocery shops where everything was ingenuously displayed.”

Jaime Lerner

 

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they become both participants in and agents of change in their surroundings.

For this sense of protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they live their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

THE VILLAGE AS A GAMEBOARD

THE VILLAGE AS A GAMEBOARD

PADRÓN

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

 

 

THE VILLAGE AS A GAMEBOARD

 

 

 

 

 

“Every city has its own history, its own landmarks. I’m not only referring to those buildings officially recognised as important parts of the nation’s historical heritage. I mean, above all, the places that belong to the city’s memory — places that are fundamental to its identity, to the sense of belonging to a city. Whether it’s a factory, an old tram stop, or one of those grocery shops where everything was ingenuously displayed.”

Jaime Lerner

 

 

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they become both participants in and agents of change in their surroundings.

For this sense of protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they live their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Working with Galician Literature, Eduardo Blanco Amor

Working with Galician Literature, Eduardo Blanco Amor

TOURO

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

Working with Galician Literature, Eduardo Blanco Amor

In a place lacking strong identity references (where the main element of collective memory was a disused nightclub), the project begins with a latent infrastructure: the town’s street map, whose names pay tribute to authors of Galician literature. Based on this cultural cartography, A Vila do Mañá turns words into infrastructure and literature into a tool for urban activation.

The figures of children and teenagers themselves (their silhouettes, bodies, and gestures) become the visual protagonists of the urban space. The aim is not to represent them, but to allow them to inscribe themselves into the landscape with their scale, their language, and their living presence. Their image occupies façades, walls, and partitions, intervening in the urban environment with their collective identity and symbolic power.

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Invading Silleda with the work “O SIÑOR AFRANIO” by Antón Alonso Ríos

Invading Silleda with the work “O SIÑOR AFRANIO” by Antón Alonso Ríos

SILLEDA

Changing the village through protagonist participation

 

Invading Silleda with the work “O SIÑOR AFRANIO”  by Antón Alonso Ríos

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, so that they are participants and executors of the changes in their surroundings.

For this role to exist, CHILDHOOD and ADOLESCENCE must reflect on their surroundings (the space in which they unfold their lives), their context and propose solutions for change, that is to say, become aware of what it means to be a subject of law and the importance that it can have its participation as an engine of change for the rest of society.

– ¡Ya cogieron a Alonso Ríos! ¡Por fin cayó el gran zorro!

Istas esclamacións cheas de gozo vesánico e outras polo estilo, con variantes faunísticas peiorativas, escoitámolas en Tui durante meses, dende o 26 de xullo de 1936, día en que as tropas sublevadas entraron na cidade, logo de vencer a resistencia das forzas militares e civís leales á República.

Dormín na casa do Iglesias. A iso da meia noite petaron á porta. A dona do Iglesias atendéu. Era unha veciña que pedía entrar. Decía que foran avisar á súa casa pra que fuxira, aconsellándolle do xeito ila repetía:

Fuxe, fuxe, mais non borregues

A ista imprudencia sumóuse o seguinte feito, por certo ben cheo de riscos: dempóis que a Donata i a madriña do Guillermo se tiñan ido, eu fixen unha tentativa de impresionar ó Pepe de Vilachá. Díxenlle que me ía entregar ó cura de Vilameán de Tebra, xefe falanxista, aquil que nós metéramos na cadeia en Tui. O home espantóuse:

– ¡Non faga iso, que o matan!

Cando eu lle pedín a Pepe de Vilachán os meios pra facer a carta da miña suposta entrega, o Guillermo requiréu dil meia ducia de ovos cocidos, e acotóu:

– Veleiquí dúas resoluciós ben opostas: ti pides recursos pra entregáreste i eu pídoos pra fuxir.

Antes da noite cheguéi cerca da estrada de Tebra. Como escoitéi falar xente que andaba a traballar ó lado mesmo da estrada, pra non ser visto deitéime nunha chousa ante os fentos e sóio atraveséi prá outra banda xa ben entrada a noite. Ó pouco de camiñar sentínme canso. Busquéi un total axeitado pra deitarme e pasar o resto disa noite i o día seguinte.

 

 

Colour your Village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Following in the footsteps of “O SIÑOR AFRANIO”

Following in the footsteps of “O SIÑOR AFRANIO”

SILLEDA

Changing the village through protagonist participation

 

Invading Silleda with the work “O SIÑOR AFRANIO”  by Antón Alonso Ríos

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, so that they are participants and executors of the changes in their surroundings.

For this role to exist, CHILDHOOD and ADOLESCENCE must reflect on their surroundings (the space in which they unfold their lives), their context and propose solutions for change, that is to say, become aware of what it means to be a subject of law and the importance that it can have its participation as an engine of change for the rest of society.

Colour your Village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

THE NEIGHBORHOOD AS A GAMEBOARD

THE NEIGHBORHOOD AS A GAMEBOARD

VIGO

changing the neighborhood THROUGH PROTAGONIST PARTICIPATION

the neighborhood as a gameboard

“Every city has its own history, its own landmarks. I’m not only referring to those buildings officially recognised as important parts of the nation’s historical heritage. I mean, above all, the places that belong to the city’s memory — places that are fundamental to its identity, to the sense of belonging to a city. Whether it’s a factory, an old tram stop, or one of those grocery shops where everything was ingenuously displayed.”

Jaime Lerner

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their TOWN or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they are participants and executors of the changes in their surroundings.

For this protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they develop their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

COLOUR YOUR CITY

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

What is the most important element of Coia?

What is the most important element of Coia?

VIGO

The most important elements of Coia

PROTAGONIST PARTICIPATION

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their VILLAGE or CITY as part of an ACTIVE CITIZENSHIP, so that they are participants and executors of the changes in their surroundings.

For that role to exist, CHILDHOOD and ADOLESCENCE must reflect on their surroundings (the space in which they unfold their lives), their context and propose solutions for change, that is to say, become aware of what it means to be a subject of law and the importance that their participation can have as an engine of change in the rest of society.

The new generations, the inhabitants of tomorrow, do not know their town or city in its entirety, they live in a “small box”, they move to another smaller “box” and arrive at a bigger “box” (it’s called a school, shopping centre, sports centre, .. or playground). This is your relationship with your environment.

Sandra González Álvarez

Colour your city

The town or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Protagonist participation with the work of Rosalía de Castro.

Protagonist participation with the work of Rosalía de Castro.

SILLEDA

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

Protagonist participation with the work of Rosalía de Castro.

The figures of children and teenagers themselves (their silhouettes, bodies, and gestures) become the visual protagonists of the urban space. The aim is not to represent them, but to allow them to inscribe themselves into the landscape with their scale, their language, and their living presence. Their image occupies façades, walls, and partitions, intervening in the urban environment with their collective identity and symbolic power

Cantan os galos pr’ó dia

Erguete, meu ben, e vaite.
 — Como m’ ei d’ ir queridiña,
 Como m’ ei d’ ir e deixarte.

 —D’ eses teus olliños negros
 Como doas relumbrantes,
 Hastr’ as nosas maus unidas
 As vagoas ardentes caen.
 ¿Como m’ ei d’ ir si te quero?
 Como m’ ei d’ ir e deixarte,
 Si cá lengua me desvotas
 E có coraçon me atraes?
 N’ un corruncho do teu leito
 Cariñosa m’ abrigaches
 Có teu manso caloriño
 Os frios pés me quentastes;
 E d’ aqui xuntos miramos
 Por antr’ ó verde ramaxe,
 Cal iba correndo á lua
 Por enriba dos pinares.
 ¿Como queres que te deixe
 Como que de ti m’ aparte,
 Si mais qu’ á mel eres dulce
 E mais qu’ as froles soave?

      —Meiguiño, meiguiño meigo,
 Meigo que me namoraste,
 Baite d’ onda min meiguiño
 Antes qu’ ó sol se levante.

      —Ainda dorme, queridiña,
 Antr’ as ondiñas do mare,
 Dorme por que m’ acariñes
 E por qu’ amante me chames,
 Que sol’ onda tí, meniña,
 Pódo contento folgare.

      —Xa cantan os paxariños,
 Erguete, meu ben, qu’ é tarde.

      —Deixa que canten, Marica,
 Marica deixa que canten…
 Si tí sintes que me vaya,
 Eu relouco por quedarme.

      —Conmigo, meu queridiño,
 Mitá dá noite pasaches.

      —Mais en tanto ti dormias
 Contenteime con mirarte,
 Qu’ asi sorind’ entre soños
 Coidaba qu’ eras un anxel,
 E non con tanta pureza
 O pé d’ un anxel velase.

      —Asi te quero, meu ben,
 Com’ un santo dos altares,
 Mais fuxe… qu’ ó sol dourado
 Por riba dos montes saye.

      —Irey, mais dame un biquiño
 Antes que de tí m’ aparte;
 Qu’ eses labiños de rosa
 Inda non sei como saben.

      —Con mil amores chó dera,
 Mais teño que confesarme,
 E moita vergonza fora
 Ter un pecado tan grande.

      —Pois confesate, Marica,
 Que cando casar nos casen,
 Non ch’ an de valer, meniña,
 Nin confesores nin frades.
 Adios, cariña de rosa!

Rosalía de Castro

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

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Proxecto financiado por:

Proxecto financiado pola Deputación da Coruña

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