Vimianzo

Vimianzo

 

VIMIANZO

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

VIMIANZO

the importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

Working with THREE-DIMENSIONAL ELEMENTS

Working with THREE-DIMENSIONAL ELEMENTS

As Pontes

changing the village through protagonist participation 

Working with three-dimensional elements

“The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
Aldo van Eyck

‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Working with the PLANE experimenting with the different textures of the Village

Working with the PLANE experimenting with the different textures of the Village

As Pontes

 

Changing the village through protagonist participation

experimentation with textures

The aim of ‘A Vila da Maña’ is to change the model of town or city, we believe that another may be possible. This is achieved through the leading participation of local girls, boys and teenagers who, working with the fundamental concepts through tactical urbanism actions, become active citizens capable of transforming their spaces.

In this case, you work with the space, being the body that travels and plays in the spaces with all the senses deployed, through the experimentation of light, texture, color, sound… transforming public spaces into common ones.

“But the line hides among its other properties, and ultimately, the deeply hidden desire to procreate a plane, thus becoming a denser entity, more closed in itself. […] When the line dies, at what point does the plane emerge? […] By basic plan is understood the material surface called to receive the content of the work. […] The schematic basic plane is limited by 2 horizontal and 2 vertical lines, and thus acquires, in relation to the environment that surrounds it, an independent entity.”

Kandinsky

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Codesigning Juan Salgueiro’s square

Codesigning Juan Salgueiro’s square

SILLEDA 

Changing the village through protagonist participation

 

Co-Desing Juan Salguiero`s square

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their TOWN or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they are participants and executors of the changes in their surroundings.

For this protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they develop their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

In this case, the village is worked on, like its habitat, its game board to be discovered. Understanding its structure, conformation, morphology, its voids and its fillings, its history, its traditions, and its symbolic and immaterial issues is essential to be able to reflect on how they move from one site to another, the routes, the points important where the lives of the girls, boys and teenagers of the community develop.

Colour your Village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Curtis

Curtis

 

curtis

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

CURTIS

THE importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

 

Teixeiro

Teixeiro

 

Teixeiro

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

 TEIXEIRO

The importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

 

Barbadás

Barbadás

barbadás

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

BARBADÁS

the importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

Rianxo

Rianxo

Rianxo

We understand the city as a game board, as a meeting place and as a learning laboratory for children and adolescents, through their own childhood tools such as their own movement and play. They have to discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood.

RIANXO

THE IMPORTANCE OF PLACE

We want children and adolescents to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

As Pontes

As Pontes

 

as pontes

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

AS PONTES

the importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

reCOGNIZING Silleda

reCOGNIZING Silleda

sILLEDA 

 changing the village through protagonist participation

reCOGNIZING silleda

“A good urban acupuncture would be one that enables everyone to know their city. How many people, in reality, truly know their own city? It’s hard to respect what you don’t know. But how can you respect your city if you don’t understand it? Draw your city. […] But how can you improve your city if you don’t even know it well? What do you do for it, if you’re not even able to draw it? That’s the crux of the matter.”

Jaime Lerner

To understand how the inhabitants, both current and future, perceive their town, we will use the following strategy: we set off ‘adrift’ with a large golden frame, so that during our wandering, we frame those urban elements that are important to them (an experience based on the work of O’Grady). Who have been the protagonists of this ‘A Vila do Mañá’ experience? On this occasion, during their wandering, they have reDISCOVERED places in their town, perhaps forgotten ones.
With ‘A Vila do Mañá’, the city in which they live is not an abstract idea, nor a series of small partial images; it begins to be understood as a much more complex and expansive environment, bringing us closer to the notion of habitat: the space that transcends its physical location in a territory where we fulfil our needs, establishing relationships with others and with the environment, both natural and built; involving processes in which it transforms, but in which we are also transformed.

Colour your village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Tags

Accessible Cities (69) Acoruñanarede (1) Ames (5) Anxel Casal (3) A Pobra do Caramiñal (2) ArchDaily (1) Architecture (159) Arquitectura (40) Arteixo (2) Art magazine - Logopress (2) Arzúa (34) As Pontes (2) Atlántico (1) A Vila do Mañá (256) barbadas.es (1) Barbadás (15) Barbanza Channel (3) Bergantiños Diary (1) Book (8) boys and adolescents (24) Brasil (11) Brazil (5) Bueu (16) Cambados (15) Carballo (40) Childhood (198) City (76) codesign (16) Coia (19) Compostela24horas.com (1) Conference (5) Coronavirus (68) Council of Carballo (1) Covid (69) crtvg (1) Cultural heritage (7) Culture city (1) Curtis (7) derecho a la ciudad (1) Diario de Arousa (4) Diario de Pontevedra (1) Diary of Arousa (29) Ecos da comarca (4) El Comarcal (1) El Correo Gallego (43) ElDiario.es (1) el ideal gallego (1) El progreso (1) enfoques (2) Environment (3) Faro de Vigo (43) Ferrol (19) Ferrol360.es (1) Ferrol Diary (5) Floats (8) Galicia (232) Galicia@PRESS (2) Galician literature (1) Game board (5) Game of goose (5) GDiario (1) Girls (18) Girls, boys and adolescents (133) Green flag (4) Hai Mulleres (2) Heritage (142) High School Alexandre Bóveda (5) Historic city (9) History of Galicia (1) Hoyesarte.com (1) Iberoamerican Biennial (4) Independence square (1) Infancia (14) Inmodiario (1) inquEDU (2) Instituto Alexandre Bóveda (1) International (3) Interview (2) Landscape (131) La Opinión (16) La Región (22) La Voz de Galicia (100) library (1) Lina Bo Bardi (6) Lindeiros (1) Lo Que Yo Te Digo (2) Ludantia (4) Madrid (2) Malpica (5) Master Houses (1) Mobility (2) Mobility Week (2) Mondoñedo (6) Nenas nenos e adolescentes (13) Nets (1) News (185) NH Diary (8) Nius Diary (1) Noticia (14) O Barbanza (2) Observador (1) O Correo de Bergantiños (2) O Porriño (4) Padrón (3) Pandemic (47) Park (2) Participación protagónica (41) Patrimonio cultural (1) Pazo do Martelo (1) PonteAreas (4) Pontevedra (4) PontevedraViva!com (2) Portugal (1) Protagonist participation (85) Protegim-nos (1) Que pasa na Costa (3) RadioValladares (1) Regiao news (1) Region (3) Revista AMSGO! (1) Rianxo (20) Ribadeo (2) Ribeira (8) Right to the city (88) Rías Baixas Channel (3) Rúa (14) Sandra Gonzalez Alvarez (19) Sandra González (131) San Francisco Vilagarcía de Arousa School (3) Santiago's road (46) Santiago de Compostela (12) Sesc Santo Amaro (1) Silleda (30) Social distance (68) Street (96) São Paulo (14) Tactical urbanism (88) Talleres (22) Teixeiro (2) Telecinco (1) Terrachá xá (1) Touro (8) treintayseis (1) TV (3) TV of Galicia (2) Urban garden (7) Urbanism (145) Urbanismo (40) Urbanismo de Guerrilla (142) Urbanismo táctico (42) Venice Biennale (2) Verín (5) Viena (2) Vila (23) Vilagarcía (24) Village (101) Vimianzo (7) Virtual (40) Vía Láctea Communication (1) Workshops (139) XUNTA DE GALICIA (3) zero code (1)

Logo A Vila do Mañá

Proxecto financiado por:

Proxecto financiado pola Deputación da Coruña

Grazas polo teu aporte