Miño

Miño

 

Miño

We understand the village as a game board, as a meeting place and as a learning laboratory for children and teenagers, through the tools of childhood such as their own movement and play. They have to discover, live, know and value their habitat in order to be able to act in it as an active citizen, thus encouraging protagonist participation from childhood.

MIÑO

THE IMPORTANCE OF PLACE

We want children and teenagers to learn to look at the place where they live, taking with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, also to transform it.

Working with THREE-DIMENSIONAL ELEMENTS

Working with THREE-DIMENSIONAL ELEMENTS

MIÑO

changing the village through protagonist participation 

Working with three-dimensional elements

“The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
Aldo van Eyck

 

‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

COLOUR YOUR VILLAGE

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Touro

Touro

 

TOURO

On this occasion, it is the words that invade urban spaces, the ones that transform the environment of girls, boys and teenagers. In Touro, based on the toponymy that makes up its most important population core, it is about transforming the environment with the stories of our writers: Martín Códax, Rosalía de Castro, Castelao, Eduardo Pondal, Curros Enríquez, Ramón Cabanillas and Eduardo Blando Amor, encouraging participation protagonist, being the girls. children and adolescents the protagonists of the transformation.

TOURO

TRANSFORMING URBAN LANDSCAPE, WORKING WITH GALICIAN LITERATURE

 We want children and teenagers to learn to look at the place where they live, having with them THREE powerful tools: ART, LITERATURE and ARCHITECTURE. They are three elements that help us to understand the world and, most importantly, to transform it.

Miño

Xarío

 

Xarío

We understand the village as a game board, as a meeting place and as a learning laboratory for girls, boys and teenagers, through the tools of childhood such as their own movement and play. They have to discover, live, know and value their habitat in order to be able to act in it as an active citizen, thus encouraging protagonist participation from childhood.

XARÍO

THE IMPORTANCE OF PLACE

We want girls, boys and teenagers to learn to look at the place where they live, taking with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, also to transform it.

Miño

Bemantes

 

BEMANTES

We understand the village as a game board, as a meeting place and as a learning laboratory for girls, boys and teenagers, through the tools of childhood such as their own movement and play. They have to discover, live, know and value their habitat in order to be able to act in it as an active citizen, thus encouraging protagonist participation from childhood.

BEMANTES

THE IMPORTANCE OF PLACE

We want girls, boys and teenagers to learn to look at the place where they live, taking with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, also to transform it.

Arzúa

Arzúa

Arzúa

We understand the city as a game board, as a meeting place and as a learning laboratory for children and adolescents, through their own childhood tools such as their own movement and play. They have to discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood.

ARZÚA

the importance of place

We want children and adolescents to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

Curtis

Curtis

 

curtis

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

CURTIS

THE importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

 

Teixeiro

Teixeiro

 

Teixeiro

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

 TEIXEIRO

The importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

 

What is your village like? What elements would you highlight?

What is your village like? What elements would you highlight?

sILLEDA 

changing the village through protagonist participation

What is your village like? Which elements would you highlight?

“A good urban acupuncture would be one that enables everyone to know their city. How many people, in reality, truly know their own city? It’s hard to respect what you don’t know. But how can you respect your city if you don’t understand it? Draw your city. […] But how can you improve your city if you don’t even know it well? What do you do for it, if you’re not even able to draw it? That’s the crux of the matter.”

Jaime Lerner

 

Work begins with PERCEPTION. How do the future inhabitants of the place perceive their village or city? To explore this, participants are invited to use simple drawings to show us which elements they consider fundamental or particularly interesting in their village or city. In this way, we can understand their individual views of the place they live in and begin to build a collective vision shared by all participants.

Colour your village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

reCOGNIZING Pobra do Caramiñal

reCOGNIZING Pobra do Caramiñal

pobra do caramiñal

changing the village through protagonist participation

reCOGNIZING Pobra do Caramiñal

“A good urban acupuncture would be one that enables everyone to know their city. How many people, in reality, truly know their own city? It’s hard to respect what you don’t know. But how can you respect your city if you don’t understand it? Draw your city. […] But how can you improve your city if you don’t even know it well? What do you do for it, if you’re not even able to draw it? That’s the crux of the matter.”

Jaime Lerner

To understand how the inhabitants, both current and future, perceive their village, we will use the following strategy: we set off ‘adrift’ with a large golden frame, so that during our wandering, we frame those urban elements that are important to them (an experience based on the work of O’Grady). Who have been the protagonists of this ‘A Vila do Mañá’ experience? On this occasion, during their wandering, they have reDISCOVERED places in their village, perhaps forgotten ones.
With ‘A Vila do Mañá’, the village in which they live is not an abstract idea, nor a series of small partial images; it begins to be understood as a much more complex and expansive environment, bringing us closer to the notion of habitat: the space that transcends its physical location in a territory where we fulfil our needs, establishing relationships with others and with the environment, both natural and built; involving processes in which it transforms, but in which we are also transformed.

Colour your village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

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Proxecto financiado pola Deputación da Coruña

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