Working with THREE-DIMENSIONAL ELEMENTS

Working with THREE-DIMENSIONAL ELEMENTS

ARZÚA

changing the village through protagonist participation

Working with three-dimensional elements

“The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
Aldo van Eyck

‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

experiencing the SPACE

experiencing the SPACE

ARZÚA

 

Changing the village through protagonist participation

working with the necessary tools

The aim of ‘A Vila da Maña’ is to change the model of town or city, we believe that another may be possible. This is achieved through the leading participation of local girls, boys and teenagers who, working with the fundamental concepts through tactical urbanism actions, become active citizens capable of transforming their spaces.

In this case, you work with the space, being the body that travels and plays in the spaces with all the senses deployed, through the experimentation of light, texture, color, sound… transforming public spaces into common ones.

Color your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Changing the spaces working with the POINT

Changing the spaces working with the POINT

Vimianzo

 

 

Changing the village through protagonist participation

WORKING WITH THE POINT

The aim of ‘A Vila da Maña’ is to change the model of town or city, we believe that another may be possible. This is achieved through the leading participation of local girls, boys and teenagers who, working with the fundamental concepts through tactical urbanism actions, become active citizens capable of transforming their spaces.

In this case, the village is worked on, like its habitat, its game board to be discovered. Understanding its structure, conformation, morphology, its voids and its fillings, its history, its traditions and its symbolic and immaterial issues is essential to be able to reflect on how they move from one site to another, the routes, the points important where the lives of the girls, boys and teenagers of the community develop.

“In our perception, the point is the essential, unique bridge between words and silence. […] The point is also, on the outside, simply the practical, utilitarian element that we have known since childhood. The outer sign becomes habitual and obscures the inner sound of the symbol. […] The sound of everyday silence is, to the point, so strident, that it imposes itself on all its other properties.”

Kandinsky

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Working with the LINE

Working with the LINE

VIMIANZO

changing the village through protagonist participation

WORKING WITH THE LINE

“To inhabit, for the individual or for the group, is to appropriate something. To appropriate is not to own, but to make it one’s own work, to mould it, to shape it, to put one’s own stamp on it. To inhabit is to appropriate a space […] By this term [appropriation] we do not mean ownership; instead, it is something entirely different; it is the process by which an individual or group appropriates, transforms into their property, something external.”
Henri Lefebvre

‘A Vila do Mañá’ emerges from the right to the city, as defended by Henri Lefebvre, so that the people who live in it have the right to enjoy it, to transform it and to reflect their way of understanding life in the community. From this point of view, how can we not include the right of children and adolescents to their city? For this reason, public space is considered a common space for learning and collective construction in which children and adolescents must also have a place.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Tactical urbanism for traffic calming

Tactical urbanism for traffic calming

Vimianzo

Transforming the Village Through Protagonist Participation

Tactical Urbanism for Traffic Calming

 

“streets   /   Girls and boys, in their mute solitudes   /   they cross the streets of bitter cities   /   Vertiginous rhythms modulate his walk   /   There are no rest stops, there is no time   /   There is no time to recover, and look and feel   /   to observe, to learn   /   to want Inhospitable urban spaces, of senseless wars   /   forgotten values and excessive ambitions   /   they mislead their people   /   And between broken memories, foul-smelling containers   /   traffic lights, cars, vomit and urine   /   children’s tears also wet the streets”

Adriana Bisquert

 

It is a simple and powerful formula of URBAN TRANSFORMATION, which is followed by TOWNS and CITIES worldwide and which allows spaces to be changed through actions with ephemeral and economic elements.

In this way, it is possible to TRANSFORM mere transit or parking SPACES into ZONES OF LIFE and social interaction, creating meeting places for the community and above all designed by and for girls, boys and teenagers, where they are the protagonists.

Colour your village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

What is your village like? What elements would you highlight?

What is your village like? What elements would you highlight?

Vimianzo

changing the village through protagonist participation

What is your village like? Which elements would you highlight?

“A good urban acupuncture would be one that enables everyone to know their city. How many people, in reality, truly know their own city? It’s hard to respect what you don’t know. But how can you respect your city if you don’t understand it? Draw your city. […] But how can you improve your city if you don’t even know it well? What do you do for it, if you’re not even able to draw it? That’s the crux of the matter.”

Jaime Lerner

Work begins with PERCEPTION. How do the future inhabitants of the place perceive their village or city? To explore this, participants are invited to use simple drawings to show us which elements they consider fundamental or particularly interesting in their village or city. In this way, we can understand their individual views of the place they live in and begin to build a collective vision shared by all participants.

Color your village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Protagonist participation for traffic calming, shadows

Protagonist participation for traffic calming, shadows

Barbadás

 

Changing the village through protagonist participation

PROTAGONIST PARTICIPATION

It is a simple and powerful formula of URBAN TRANSFORMATION, followed by VILAS and CITIES in the whole world, which allows to change spaces through actions with ephemeral and economic elements.

In this way, it is possible to TRANSFORM mere SPACES of transit or parking into ZONES of LIFE and social interaction, creating meeting places for the community and above all designed by and for children and adolescents, where they are the protagonists. 

“Those who have designed, administered and governed them have done so without completing those other dimensions (making one-dimensional cities based on production) and that the definitions of the RAE ignore, and the principle of action has prevailed over their understanding of reality. These cities conceive public space as the space that allows us to get to work from home, without asking if for some the street is synonymous with relationship and encounter and for others it entails exposure and risk”

Izaskun Chinchilla

Color YOUR village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Tactical urbanism for traffic calming

Tactical urbanism for traffic calming

BARBADÁS 

Transforming the Village Through Protagonist Participation

Tactical Urbanism for Traffic Calming

 

“streets   /   Girls and boys, in their mute solitudes   /   they cross the streets of bitter cities   /   Vertiginous rhythms modulate his walk   /   There are no rest stops, there is no time   /   There is no time to recover, and look and feel   /   to observe, to learn   /   to want Inhospitable urban spaces, of senseless wars   /   forgotten values and excessive ambitions   /   they mislead their people   /   And between broken memories, foul-smelling containers   /   traffic lights, cars, vomit and urine   /   children’s tears also wet the streets”

Adriana Bisquert

It is a simple and powerful formula of URBAN TRANSFORMATION, which is followed by TOWNS and CITIES worldwide and which allows spaces to be changed through actions with ephemeral and economic elements.

In this way, it is possible to TRANSFORM mere transit or parking SPACES into ZONES OF LIFE and social interaction, creating meeting places for the community and above all designed by and for girls, boys and teenagers, where they are the protagonists.

 

Colour your Village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Working with the LINE

Working with the LINE

As Pontes

changing the village through protagonist participation

WORKING WITH THE LINE

“To inhabit, for the individual or for the group, is to appropriate something. To appropriate is not to own, but to make it one’s own work, to mould it, to shape it, to put one’s own stamp on it. To inhabit is to appropriate a space […] By this term [appropriation] we do not mean ownership; instead, it is something entirely different; it is the process by which an individual or group appropriates, transforms into their property, something external.”
Henri Lefebvre

‘A Vila do Mañá’ emerges from the right to the city, as defended by Henri Lefebvre, so that the people who live in it have the right to enjoy it, to transform it and to reflect their way of understanding life in the community. From this point of view, how can we not include the right of children and adolescents to their city? For this reason, public space is considered a common space for learning and collective construction in which children and adolescents must also have a place.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Working with THREE-DIMENSIONAL ELEMENTS

Working with THREE-DIMENSIONAL ELEMENTS

As Pontes

changing the village through protagonist participation 

Working with three-dimensional elements

“The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
Aldo van Eyck

‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

Colour your village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

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Proxecto financiado pola Deputación da Coruña

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