Protagonist participation in Galician literature

Protagonist participation in Galician literature

RIANXO

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

Protagonist participation with the work of Manuel Antonio 

The figures of children and teenagers themselves (their silhouettes, bodies, and gestures) become the visual protagonists of the urban space. The aim is not to represent them, but to allow them to inscribe themselves into the landscape with their scale, their language, and their living presence. Their image occupies façades, walls, and partitions, intervening in the urban environment with their collective identity and symbolic power

        Navy Bar 

Este bar ten balances
E tamén está listo
pra se facer á vela

Encheron-noS O vaso
con toda a auga d’o Mar
pra compor un cocktail de horizontes

Pendurados d’as horas
atlas xeográficos d’esperantos
están sin tradución
E tatexan as pipas
c’o ademán políglota d’as bandeiras

Es cantar improvisado
é o mesmo
que xa se improvisou n-algures

Quen chegou avisándo-nos
d’esa cita noiturna que temos
c’o vento ao NE
n-a encrucillada d’as estrelas apagadas?

Eiquí bebe de incónito
o Mariñeiro Desconecido
—sin xeografía in literatura—
A noite d’os nautraxos
c’o seu brazo salvavidas
aferrará con nosco unha vela de chubascos

O vaso derradeiro
estaba cheo de despedidas

Pol-as ruas dispersas
ibamo-nos fechando
cada un dentro d’a sua alta-mar

N-o repouso d’algún vaso
todal-as noites naufraga o Bar.

Manuel Antonio

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Protagonist participation and tactical urbanism

Protagonist participation and tactical urbanism

RIANXO

 

Transforming the Village Through Protagonist Participation

Tactical Urbanism for Traffic Calming

 

“streets   /   Girls and boys, in their mute solitudes   /   they cross the streets of bitter cities   /   Vertiginous rhythms modulate his walk   /   There are no rest stops, there is no time   /   There is no time to recover, and look and feel   /   to observe, to learn   /   to want Inhospitable urban spaces, of senseless wars   /   forgotten values and excessive ambitions   /   they mislead their people   /   And between broken memories, foul-smelling containers   /   traffic lights, cars, vomit and urine   /   children’s tears also wet the streets”

Adriana Bisquert

It is a simple and powerful formula of URBAN TRANSFORMATION, followed by VILAS and CITIES in the whole world, which allows to change spaces through actions with ephemeral and economic elements.

In this way, it is possible to TRANSFORM mere SPACES of transit or parking into ZONES of LIFE and social interaction, creating meeting places for the community and above all designed by and for children and adolescents, where they are the protagonists. 

Color your Village

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Tactical urban planning for traffic calming

Tactical urban planning for traffic calming

RIANXO

 

Transforming the Village Through Protagonist Participation

Tactical Urbanism for Traffic Calming

 

“streets   /   Girls and boys, in their mute solitudes   /   they cross the streets of bitter cities   /   Vertiginous rhythms modulate his walk   /   There are no rest stops, there is no time   /   There is no time to recover, and look and feel   /   to observe, to learn   /   to want Inhospitable urban spaces, of senseless wars   /   forgotten values and excessive ambitions   /   they mislead their people   /   And between broken memories, foul-smelling containers   /   traffic lights, cars, vomit and urine   /   children’s tears also wet the streets”

Adriana Bisquert

It is a simple and powerful formula of URBAN TRANSFORMATION, followed by VILAS and CITIES in the whole world, which allows to change spaces through actions with ephemeral and economic elements.

In this way, it is possible to TRANSFORM mere SPACES of transit or parking into ZONES of LIFE and social interaction, creating meeting places for the community and above all designed by and for children and adolescents, where they are the protagonists. 

Color YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Tactical urban planning for traffic calming

Tactical urban planning for traffic calming

RIANXO

 

Changing the village through protagonist participation

protagonist participation and tactical urbanism

The right of children and adolescents to PARTICIPATE in the CONSTRUCTION of their TOWN or CITY as part of an ACTIVE CITIZENSHIP, in such a way that they are participants and executors of the changes in their surroundings.

For this protagonist to exist, CHILDREN and ADOLESCENTS must reflect on their surroundings (the space in which they develop their lives), their context and propose solutions for change become aware of what it means to be a legal entitlement and the importance that their participation can have as a driving force for change in the rest of society.

Canal Barbanza 09/07/2022

The project ‘A Vila do Maña’ is located in Rianxo.

Vila do Maña has returned to Rianxo, where they have been working with various groups of children over the last few days. It is an educational project whose aim is that from childhood and youth, and through play, awareness of all scales of the common: architecture, heritage, urbanism and landscape, encouraging protagonist participation as part of active citizenship.

Color YOUR village

The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

Protagonist participation with the work of Alonso Ríos

Protagonist participation with the work of Alonso Ríos

SILLEDA

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

Protagonist participation with the work of Alonso Ríos

The figures of children and teenagers themselves (their silhouettes, bodies, and gestures) become the visual protagonists of the urban space. The aim is not to represent them, but to allow them to inscribe themselves into the landscape with their scale, their language, and their living presence. Their image occupies façades, walls, and partitions, intervening in the urban environment with their collective identity and symbolic power

O rapás a pirmeira esmola

(…) camiño adiante, xa á vista do pobo de As Neves, un rapás que levaba unha cabra atada púxoseme a facer preguntas:

-E logo, canda a pedire?

-Si, ando a  pedire.

-Mais leva un folico pequeno.

Antón Alonso Ríos

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Working with Galician Literature, Rosalía de Castro

Working with Galician Literature, Rosalía de Castro

TOURO

CHANGING THE VILLAGE THROUGH PROTAGONIST PARTICIPATION

Working with Galician Literature, Rosalía de Castro

In a place lacking strong identity references (where the main element of collective memory was a disused nightclub), the project begins with a latent infrastructure: the town’s street map, whose names pay tribute to authors of Galician literature. Based on this cultural cartography, A Vila do Mañá turns words into infrastructure and literature into a tool for urban activation.

The figures of children and teenagers themselves (their silhouettes, bodies, and gestures) become the visual protagonists of the urban space. The aim is not to represent them, but to allow them to inscribe themselves into the landscape with their scale, their language, and their living presence. Their image occupies façades, walls, and partitions, intervening in the urban environment with their collective identity and symbolic power.

COLOUR YOUR VILLAGE

The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

Curtis

Curtis

 

curtis

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

CURTIS

THE importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

 

Teixeiro

Teixeiro

 

Teixeiro

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

 TEIXEIRO

The importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

 

Barbadás

Barbadás

barbadás

We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

BARBADÁS

the importance of place

We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

Rianxo

Rianxo

Rianxo

We understand the city as a game board, as a meeting place and as a learning laboratory for children and adolescents, through their own childhood tools such as their own movement and play. They have to discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood.

RIANXO

THE IMPORTANCE OF PLACE

We want children and adolescents to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

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