What is your village like? What elements would you highlight?

What is your village like? What elements would you highlight?

BARBADÁS 

changing the village through protagonist participation

What is your village like? Which elements would you highlight?

“A good urban acupuncture would be one that enables everyone to know their city. How many people, in reality, truly know their own city? It’s hard to respect what you don’t know. But how can you respect your city if you don’t understand it? Draw your city. […] But how can you improve your city if you don’t even know it well? What do you do for it, if you’re not even able to draw it? That’s the crux of the matter.”

Jaime Lerner

Work begins with PERCEPTION. How do the future inhabitants of the place perceive their village or city? To explore this, participants are invited to use simple drawings to show us which elements they consider fundamental or particularly interesting in their village or city. In this way, we can understand their individual views of the place they live in and begin to build a collective vision shared by all participants.

    COLOUR YOUR VILLAGE

    The village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

    Changing PERCEPTION working with the PLANE

    Changing PERCEPTION working with the PLANE

    ARZÚA

     

    Changing the village through protagonist participation

    WORKING WITH THE PLANE

    The aim of ‘A Vila da Mañá’ is to change the model of town or city, we believe that another one can be possible. This is achieved through the protagonist participation of local children and adolescents who, by working with fundamental concepts through tactical urban planning actions, become active citizens capable of transforming their spaces.

    Neste caso trabállase coa percepción, ca do propio corpo e da contorna que os rodea. Entendendo como perciben a súa vila, tratamos de provocar nas nenas, nenos e adolescentes unha nova visión dos espazos cotiás, buscando romper co coñecido e que poidan ver os mesmos lugares con outros ollos.

    “O propósito da arte é o de impartir a sensación das cousas como son percibidas e non como son sabidas (ou concebidas). A técnica da arte “estrañar” aos obxectos, de facer difíciles as formas, de incrementar a dificultade e magnitude da percepción non é estético como un fin en si mesmo e debe ser prolongado. A arte é unha maneira de experimentar a calidade ou esencia artística dun obxecto; o obxecto non é o importante.”

    Viktor Shklovski

    Colour your village

    The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

    Working with THREE-DIMENSIONAL ELEMENTS

    Working with THREE-DIMENSIONAL ELEMENTS

    ARZÚA

    changing the village through protagonist participation 

    Working with three-dimensional elements

    “The opportunity for the child to discover his or her own movement is part of the city itself; the city is also a play space. The child uses all the elements of the city, all the built objects, all the surfaces he or she can climb or climb on. Children know how to play with these things very well, even if they are not allowed to.”
    Aldo van Eyck

    ‘A Vila do Maña’ works with three-dimensional elements, based on Froebel’s “third gift”.
    In architecture we have Froebel as a reference, through Frank Lloyd Wrigth who was educated with this method. It is a system based on the creativity and intuition of the child through direct experience, play and nature. It creates a pedagogical resource based on ‘gifts’ and ‘occupations’. The ‘gifts’ are pedagogical materials that do not change, but are transformed; the ‘occupations’ are activities in which children play by transforming the objects they manipulate. The ‘gifts’ are precursors of today’s building blocks.

    Colour your village

    The village or city in which we are working has been turned into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

    Changing the village working with NATURAL ELEMENTS

    Changing the village working with NATURAL ELEMENTS

    ARZÚA

     

    Changing the village through protagonist participation

    WORKING WITH NATURAL ELEMENTS

    The aim of ‘A Vila da Mañá’ is to change the model of town or city, we believe that another one can be possible. This is achieved through the protagonist participation of local children and adolescents who, by working with fundamental concepts through tactical urban planning actions, become active citizens capable of transforming their spaces.

    In this case, the village is worked on, like its habitat, its game board to be discovered. Understanding its structure, conformation, morphology, its voids and its fillings, its history, its traditions, and its symbolic and immaterial issues is essential to be able to reflect on how they move from one site to another, the routes, the points important where the lives of the girls, boys and teenagers of the community develop.

    COLOUR YOUR village

    The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

    Changing the URBAN LANDSCAPE working with the LINE

    Changing the URBAN LANDSCAPE working with the LINE

    ARZÚA

     

    Changing the village through protagonist participation

    Working with the line

     

    The aim of ‘A Vila da Mañá’ is to change the model of town or city, we believe that another one can be possible. This is achieved through the protagonist participation of local children and adolescents who, by working with fundamental concepts through tactical urban planning actions, become active citizens capable of transforming their spaces.

    In this case, the landscape is worked on, looking for the interaction between the built, the more natural and the intermediate territories. Understanding how people build and modify the landscape and how we inhabit it, and it builds us and our identity.

    COLOUR YOUR village

    The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

    Changing the village working with the PLANE

    Changing the village working with the PLANE

    Carballo

     

     

    Changing the village through protagonist participation

    WORKING WITH THE PLANE

    The aim of ‘A Vila da Mañá’ is to change the model of town or city, we believe that another one can be possible. This is achieved through the protagonist participation of local children and adolescents who, by working with fundamental concepts through tactical urban planning actions, become active citizens capable of transforming their spaces.

    In this case, the landscape is worked on, looking for an interaction between the built, the more natural and the intermediate territories. Understand how people build and modify the landscape and how we live and build ourselves and our identity.

    “Those who have designed, administered and governed them have done so without completing those other dimensions (making one-dimensional cities based on production) and that the definitions of the RAE ignore, and the principle of action has prevailed over their understanding of reality. These cities conceive public space as the space that allows us to get to work from home, without asking if for some the street is synonymous with relationship and encounter and for others it entails exposure and risk”

     

    Izaskun Chinchilla

    Color your village

    The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

    Working with the LINE

    Working with the LINE

    Carballo

    changing the village through protagonist participation

    WORKING WITH THE LINE

    “To inhabit, for the individual or for the group, is to appropriate something. To appropriate is not to own, but to make it one’s own work, to mould it, to shape it, to put one’s own stamp on it. To inhabit is to appropriate a space […] By this term [appropriation] we do not mean ownership; instead, it is something entirely different; it is the process by which an individual or group appropriates, transforms into their property, something external.”
    Henri Lefebvre

    ‘A Vila do Mañá’ emerges from the right to the city, as defended by Henri Lefebvre, so that the people who live in it have the right to enjoy it, to transform it and to reflect their way of understanding life in the community. From this point of view, how can we not include the right of children and adolescents to their city? For this reason, public space is considered a common space for learning and collective construction in which children and adolescents must also have a place.

     

    Colour your village

    The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

    Changing the city working with the PERCEPTION

    Changing the city working with the PERCEPTION

    Carballo

     

    Changing the village through protagonist participation

    WORKING WITH THE PERCEPTION

    The aim of ‘A Vila da Mañá’ is to change the model of town or city, we believe that another one can be possible. This is achieved through the protagonist participation of local children and adolescents who, by working with fundamental concepts through tactical urban planning actions, become active citizens capable of transforming their spaces.

    In this case it works with perception, that of the body itself and the environment that surrounds them. Understanding how they perceive their town, we try to provoke in girls, boys, and teenagers a new vision of everyday spaces, seeking to break with the familiar and so that they can see the same places with different eyes.

    Niñas y niños, en sus soledades mudas,

    cruzan las calles de ciudades amargas.

    Ritmos vertiginosos modulan su caminar.

    No hay paradas para el descanso, no hay tiempo.

    No hay tiempo para recuperarse, y mirar y sentir,

    para observar, para aprender. Para querer.

    Inhóspitos espacios urbanos, de guerras sin sentido,

    valores olvidados y ambiciones desmedidas,

    equivocan a sus gentes.

    Y entre memorias rotas, contenedores mal olientes,

    semáforos, coches, vomitonas y orines,

    también lágrimas de niños mojan las calles.

    Adriana Bisquert

    Color your village

    The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.

    What is your village like? What elements would you highlight?

    What is your village like? What elements would you highlight?

    ARZÚA

    changing the village through protagonist participation

    What is your village like? Which elements would you highlight?

    “A good urban acupuncture would be one that enables everyone to know their city. How many people, in reality, truly know their own city? It’s hard to respect what you don’t know. But how can you respect your city if you don’t understand it? Draw your city. […] But how can you improve your city if you don’t even know it well? What do you do for it, if you’re not even able to draw it? That’s the crux of the matter.”

    Jaime Lerner

    Work begins with PERCEPTION. How do the future inhabitants of the place perceive their village or city? To explore this, participants are invited to use simple drawings to show us which elements they consider fundamental or particularly interesting in their village or city. In this way, we can understand their individual views of the place they live in and begin to build a collective vision shared by all participants.

    Colour your village

    TThe village or city in which we are working, transformed into a game board, a laboratory of experimentation where children and teenagers can act from a new point of view.

    Carballo

    Carballo

    Carballo

    We understand the village as a playground, as a meeting place and as a learning laboratory for children and adolescents, through the tools of childhood such as their own movement and play. They must discover, live, know and value their habitat in order to be able to act as active citizens, thus promoting protagonist participation from childhood onwards.

    CARBALLO

    the importance of place

    We want children and teenagers to learn to look at the place where they live, having with them two powerful tools: ART and ARCHITECTURE. They are two elements that help us to understand the world and, most importantly, to transform it.

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    Proxecto financiado por:

    Proxecto financiado pola Deputación da Coruña

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